In a recent article posted on IGN, their FPS fanatic Scott Lowe raised some concerns about the quality of graphics for Battlefield 4 on the PS4. Lowe attended Gamescom this past week where he spent many hours playing Battlefield.
Lowe praised the BF4′s graphics on the PC version of the game, and of course the PC versions offered 64 player matches, 60 frame-per-second gameplay, and unparalleled destruction. However, when Lowe played the PS4 version of the game, he was left surprisingly underwhelmed:
“From the moment I sat down, I was surprisingly underwhelmed by the visuals. Instead of the crisp, detailed textures I’ve encountered this week on the PC version or other titles running on next-gen hardware, Battlefield 4 on PS4 looked soft and muddled. Wall textures looked half-finished, lacking some of the smaller material nuances or 3D variation. Environmental destruction was more extensive than Battlefield 3 and explosions would send larger chunks of buildings into the air, but once again, the particles looked dull. Weapon models looked great at the hip, but as soon as I raised them to look down the iron sights or scopes, imperfections became apparent.”
Lowe also stated only 16 player local games of Conquest were available to play on the PS4 version of Battlefield 4.
Fortunately, we are still months away from BF4′s launch but hopefully, the goal to offer 64 player multiplayer matches and 60 frame per second gameplay will not hinder the potentially beautiful graphics of Battlefield 4 on the next-gen consoles.