Battlefield 4 PC Patch – November 14

patch-notes-bf4Yesterday, November 14, DICE released a patch for the PC version of Battlefield 4.  This patch was intended to fix a number of annoyances experienced by players.  A look over the extremely lengthy patch notes shows that the majority of this patch was to fix a number of the crashes and freezes PC players have been experiencing.  There were clearly quite a few things that could crash one’s game client, or even the server.  Some of them are actually rather humorous, such as, “Every time that a player exited a vehicle, there was a small chance that the server would crash.”

This patch also brought some improvements to the game’s handling of network syncing, smoothing, and latency, things many players lump into “netcode”.  Very specifically, they addressed a syncing bug that frequently gave the appearance of being shot through walls.

The patch is also intended to deliver changes and fixes to various game play balancing, graphical, and miscellaneous issues. The full patch notes are below.  You can also find more detailed patch notes on weapon stat changes and other background stuff at Symthic.

-Fixed a crash that would occur randomly during gameplay.
-Fixed a crash that would occur when an object is destroyed.
-Every time that a player exited a vehicle, there was a small chance that the server would crash. This has been fixed.
-Fixed an occasional crash during SP gameplay.
-Fixed a crash that would occur during level loading.
-Sometimes the game would attempt to load a model at the same time as it was being thrown out of memory. This has been fixed.
-Sometimes the game would crash after removing old bullet holes/scratch marks in the world. This has been fixed.
-Sometimes when a player or enemy was sitting in the jeep gunner entry and got killed, his body would rest on the vehicle in such a way that the physics simulation would require lots of CPU usage. This has been solved.
-Fixed a crash occurring on Flood Zone when playing Conquest Large.
-Fixed a common crash relating to surface shaders.
-Fixed a crash on Test Range that could occur when using sniper rifles.
-Fixed a common crash that occurred during map transition.
-Fixed a crash that occurred when bringing up Battlescreen in-game on the Test Range.
-Fixed a memory allocation bug that could lead to crashing.
-Fixed a single player crash that could sometimes occur when being killed by AI enemies.
-Fixed an issue where the game would get stuck in infinite loading if you got disconnected while trying to access online content.
-Fixed an issue in single player in the South China Sea mission where the game would crash when idle for more than 60 minutes.
-Fixed an issue where the game would get stuck in infinite loading if you used Win+L to lock your PC during loading.

Eliminated a network sync bug
If you’ve been experiencing situations in multiplayer where it appears that you are taking damage from enemies through walls, you might have been the victim of a network sync bug. In this game update, we have identified and eliminated one such bug that caused this type of gameplay experience. We are continuing to work on more multiplayer optimizations concerning network performance.

Improved Network Smoothing
We have made some improvements to the ”Network Smoothing” functionality that you can find in the OPTIONS>GAMEPLAY menu. The Network Smoothing slider governs a group of settings that aim to produce a tighter multiplayer experience based on your specific packet loss situation.

Removed network lag
In certain specific situations, network lag would be introduced when interacting with objects in the game. This has been experienced by some players during melee combat, when climbing ladders, and when operating stationary weapons. The cause for these specific network lag situations has been solved.

-Removed the scout helicopter at the final base for the defenders in Rush mode on Siege of Shanghai
-Adjusted a Conquest flag position on Zavod 311 that was obstructing vehicles.
-At Hainan Resort in Rush mode, defenders were given too much armor at the first base. We have removed the defender IFV at the first base, added an attacker IFV at the first base, and increased the spawn delay on the defender IFV at the third base.
-Fixed so that there is 1 revive per round Defuse, as opposed to 1 per set.
-Removed all previously placed C4 and mines after a round of Defuse to eliminate the possibility to affect the next round.

-Fixed a minor graphical error on Operation Locker.
-Fixed an issue where the in-game Battlelog would get distorted when a Commander launched an EMP attack.
-Fixed a floating container on Golmud Railway near flag C in Domination.
-Fixed an issue with the minimap in Rush mode.
-Fixed an issue in Obliteration mode where the red light flash and beep sound was not played when the bomb carrier was moving.
-Fixed an issue in Defuse where the bomb model sometimes did not display on the bomb carrier.
-Fixed minor graphical alignment issues in the Spectator Mode camera layout.
-Fixed an issue in Spectator Mode where the spectator’s view incorrectly would get distorted during an EMP deployment from a Commander.

-Fixed a bug that occasionally killed all sounds on the server if you fired the QBU-88 with an attached silencer.
-Fixed the issue where pressing B would bring up the console.
-Fixed an issue where the EMP effect lasted for too long on soldiers.
-Fixed an issue with an area you couldn’t traverse near one of the M-COM stations in Rush mode on Siege of Shanghai.
-Fixed an issue relating to player skill levels. -Fixed an issue in Obliteration mode where the bomb would temporarily be placed in the sky after the bomb carrier was killed when swimming or in a water-based vehicle.
-Fixed an occasional jitter in the kill camera.
-Fixed so that Russian special characters are displayed properly in the chat window.
-Fixed so that the System Performance Test option is working as expected.
-Fixed a bug where a rank-up message would loop in-game
-Moved a machine gun position on Lancang Dam that was placed on top of a building that can collapse.
-Added sound when navigating the scoreboard in the End of Round screen.
-Fixed a broken ladder in Siege of Shanghai.
-Adjusted vehicle spawn locations on Dawnbreaker in Conquest mode to alleviate traffic jam.
-Fixed a flickering-issue on Siege of Shanghai when using NVidia drivers 331.52.
-Fixed a bug on Golmud Railway where a destroyed house at flag A would block gunfire.
-Fixed a Ticket count issue in Rush mode.
-Commanders can no longer erroneously try to get match-made into a game of Domination.
-If the user restarts checkpoint during the End Scene , he will receive an old objective along with the credits.
-Fixed a destruction issue on Flood Zone.
-Fixed a Rhib boat issue in one of the single player missions.
-Fixed an issue where players would respawn after getting killed and have no main weapon available.
-Fixed so you won’t see the emblem of a user that you have blocked.
-Fixed an issue where you couldn’t smash through the railings with a quad bike on the Dawnbreaker map.
-Added clickable buttons to the in-game Battlelog.
-Fixed a bug in single player where the player is killed if he climbs after Irish too fast up the ladder in one of the missions.
-Various other minor issues.

I know one of the minor changes I do not see listed here is that they added the pickup weapons to the test range so you may practice with them as well.  They also added a live scoreboard to the server browser in Battlelog, but had to disable it temporarily because it was causing server crashes.

Last night, I managed to play a few rounds post patch.  I changed my video settings back to fullscreen and did not experience any crashes or freezes.  Unfortunately, an hour and a half of play time is only anecdotal evidence. One of my rounds was on Lancang Dam, and I did not notice the sound cutting out as it did before.  Playing this game without most of the game sounds is both eerie and frustrating; I hope that has been completely fixed.

I did, however, get an annoying screen blur every few seconds for five or ten minute periods (it was not happening the whole time, just on occasion).  It was almost as though I was being suppressed when no other players or gunfire was around.  I am also not sure whether my outgoing VOIP was working.  I tried talking to others a couple of times with no response.  I do not know if they chose not to respond, or if they could not hear me.  So, it appears this patch has solved a very large number of problems and annoyances, but may have also introduced a couple new ones.  Such is game development.  What are your experiences?

  • CosminD

    New weapons and gadgets for China Rising DLC

  • Rob Sharpe

    Crashes seemed less, although i did get one and another when quiting the game. I still seemed to have audio drops on the Lacang Dam map and the odd frame drop here and there still.

    my spec:

    Intel i7 3770k
    16gb ddr3 @ 2133
    2 x gtx670’s

    but, i have to say it was “overall” better post patch than prior to.

    Keep up the fixes guys. . We’ll get there in the end.

  • 360Mafia

    The “blur” is the enemy commander using an EMP. It freaked me out yesterday too.

    • Heplinger

      I have seen people say that coincides, and others say they get the blur even when no commander is online. I cannot recall if I had it in every round, or just those with commander. No matter the cause, it apparently isn’t supposed to be that way and DICE is working on it:

  • Björn Penttinen

    I wonder if the broken ladder on “Flood zone” is fixed. There is one where you just end up being stuck on the ladder and can’t exit it. You can use “S” to climb down but the view is stuck on the roof until you suddenly is back on the ground.

  • John Williams

    After server issues were fixed today, I played for several hours without a crash or even a memory leak! Granted that was with a new pc, but still it was a good experience. I’m really liking the game now.

  • Roy Wright

    I dont call having the game potentially crash because you left a vehicle, I call that a giant piece of shit unfinished should have been fixed in the beta game.

  • dig1digger

    didn´t Fixed an issue where instant deaths,dying behind cover,shooting at each other without getting
    hit-markers or damage would lead players to leave the game saying fckn
    dice fix the broken netcode….confirmend// still crashing,still
    no-sound bugs // Help: Fix the bf4 netcode petition

  • Stephen

    I cant play multiplayer at all online with the pc … fecking games get stuck in the loading level screen for hours now ? absolute joke