Daskro posted a video of some of his game play at the recent event at the EA/DICE Los Angeles studios. The main purpose of his video is to give us a first view of some actual game play using the remote-controlled mortar. We also seem some XM25 airburst game play, and at the end of his video, we get to see a little game play with the UTS-15.
The remote-controlled mortar is equipment available to the support class (as the mortar was in BF3). It can be placed in a location chosen by the player and fired using a remote aiming console, providing the player the opportunity to remain with their squad as a part of the action, rather than a sitting duck on the back edges of the map. The mortar aims and fires in a manner similar to the BF3 mortar in that you use your aiming console to choose a location on the map from an overhead view and click to fire. Per Daskro, the BF4 mortar can be fired in a five-round volley and slowly reloads ammo over time. He also points out that the five rounds can be fired in quick succession, but they are apparently more accurate if you pause a little between them. Daskro also notes that there is fear it currently reloads too quickly; DICE is apparently looking into this suggestion based on his twitter conversation with Demize99.
The five-round volley with a slow reload time between is certainly going to cut down on the level of mortar spam one can dish out, as well as encourage support players running remote-controlled mortar to keep moving. Also, the damage he inflicts does not appear to be overboard, so it appears this will be more of an area deterrent than the point-and-click kill-o-matic some people feared. A deterrent mechanism is how I would prefer to play it, anyway.
On Daskro’s minimap, his mortar appears to show up like a manned emplacement. I am curious how a mortar shows up to the other team; I am guessing it will be an enemy emplacement icon that shows up when firing and/or spotted. It also is not clear from this video what the mortar’s range is. Around the 4:00 mark, he fires a volley at a range of about 100 meters, but at no point really seems to test the minimum or maximum.
I honestly look forward to trying this one out; I really appreciate that DICE has given support the ability to support their squad in-person while still providing occasional mortar fire. I also cannot wait to see people accidentally mortar themselves!