In an effort to recreate the PC experience in the living room, Patrick Bach, Battlefield executive producer, said getting the next-gen versions of Battlefield 4 to 60fps was a priority for the development team.
“We have a very complicated game with a lot of moving parts,” Bach said. “We had to decide, yes, we will do this in 60fps. Everything else is secondary. We know the game is great when you have 64 players and destruction, and if we could get what we had on PC for a long time in your living room with a pad, wouldn’t that be amazing? That’s what we’re aiming for.”
Because of the advance in hardware speeds on next gen consoles, as compared to current gen, DICE is able to increase the player count to 64 for multiplayer, matching the PC version. Current-gen players, however, are stuck with 24.
“[next-gen console players] will experience another level of chaos they haven’t seen before. 12 versus 12, you can keep track of quite a few people, but only so many. When you get to 32 versus 32, that’s when it becomes hard to keep track of the other team, when it feels like there are more things going on than just around me and what I can control. That’s the experience we always wanted to get to with the consoles without sacrificing the other core pillars of the franchise.”
64 players at 60fps means next-gen console players are “getting the full Battlefield experience”, according to Bach.
“It lies in the title: Battlefield. You want it to feel like a proper war and that the things that are happening on the map, even though you’re not a part of the battle, you can see the battle going on and you can choose to go to this other fight than the fight I’m just in. When you have 32 versus 32, that’s when that starts to happen for real.”