Activision/Infinity Ward’s “dynamic map” vs. Electronic Arts/DICE’s “Levolution”
Activision officially announced that as a preorder bonus for Call of Duty: Ghosts, customers will gain access to a “dynamic bonus map” called “Free Fall”. Mark Rubin, executive producer at Infinity Ward, explained this dynamic map as:
“Dynamic map events change the way players approach the game, and Free Fall does a great job illustrating this new mechanic. As the match progresses, the geometry of the world continues to change and players need to adjust on the fly or else. It’s a really fun new feature that adds layers of strategy and constantly evolving gameplay options for players. And this is just one of the many new approaches we’re putting into Ghosts’ multiplayer across the board. There’s so much more that we look forward to sharing in the weeks to come.”
GameStop’s website is officially describing it as:
”The brand-new Call of Duty: Ghosts’ multiplayer map Free Fall drops you into a shattered skyscraper on the brink of collapse. Sideways staircases climb into the night sky, elevator shafts run along the ground, and what were once windows now form a terrifying glass floor, hundreds of feet above the city streets. Free Fall’s close-quarters combat and frenetic action are thrown into overdrive as the ruined skyscraper continues to fall throughout the match, an example of Call of Duty: Ghosts’ new dynamic multiplayer events. With every drop, the accompanying shockwaves cause further destruction, disrupting sightlines and constantly evolving paths and choke points as the map changes in real-time.”
I must admit the above does seem fun, just imagine shooting out the glass and seeing the enemy fall 100ft down to their deaths. Satisfying wouldn’t begin to describe it.
It also seems like though both Battleifled 4 and CoD:Ghosts are going for the destruction and dynamic maps, they are still keeping themselves just a little different. In Battlefield 4 when the skyscraper falls, it’s a game changer and a center piece of eye candy that changes the map once it’s done falling.
This differs ever so slightly to CoD:Ghosts where you play as the map is changing, so it is constantly moving. No mention if the dynamic changes are done by the players like in Battlefield 4 or scripted to certain points in a match like in Battlefield 3.
Does seem a little uncanny. It will be interesting what game engine can handle the destruction better. The Call Of Duty Ghosts updated MW3 engine ”IW 4.0” or the new ”Frostbite 3” Battlefield 4 engine.
Though dynamic destruction isn’t exclusive to the Battlefield franchise, it does seem as though gamers hold it in a high regard in relation to destructibility.
This will be a CoD first, Very interested in how they will cope…..What do you guys think?