Battlefield 4 Dragon’s Teeth drops you into urban combat across Asian cities in four all-new multiplayer maps. Wreak havoc in a floating restaurant or drain the lake opening up for a frontal vehicle assault, all while the battle rages between the modern high rises of Sunken Dragon. Fight among the huge monuments of despots in the grey concrete Propaganda. Wage wars within the bustling alleyways and upon the rooftops of Pearl Market. Cruise with fast-moving PWC’s on the canals in the pristine park to get the upper hand in the blazing infantry battle of Lumphini Garden. Battlefield 4 Dragon’s Teeth also includes five new weapons, the Ballistic shield, the controllable unmanned ground vehicle R.A.W.R...Read More
More than likely, most readers here have already heard the rumors (it really was the worst kept secret) and seen the leaked videos of the upcoming title, Battlefield: Hardline. Because of the leak last week, EA and Visceral were forced to confirm the new Battlefield IP. More is to be revealed at E3 next week, and prominent YouTube personalities have been flown to Visceral studios and allowed to record gameplay. Uploads of this gameplay are allowed to begin June 9.
So, what is Battlefield: Hardline? Put basically, it is a game about cops and robbers. It is not entirely clear how it fits in the Battlefield franchise, but one can assume it is going to have the same core gameplay mechanics, destruction, Levolution, and combination of vehicle and infantry combat found in other BF titles...Read More
Interested in helping DICE fix their triple-A title (which many argue should be the duty DICE itself and not the players that spent $60) by beta testing upcoming patches? DICE has launched the Community Test Environment (CTE) which is available to BF4 Premium members only. It’s not clear if it will be expanded to console versions of the game as well. You can get involved by logging in to this website with your Origin ID, downloading the CTE game client and installing the Battlelog browser plug in.
The Community Test Environment (CTE) will provide passionate fans the chance to evolve Battlefield 4 with us and become a part of the development process. We’ll be able to test new ideas and solutions to current issues before we roll them out to all Battlefield players.
Among the...Read More
FEATURES & IMPROVEMENTS:
– Added simple pagination to Forums on mobile (go to first/last, go forward/back, and view the current/total pages)
– You can now set and edit your Tag and Presentation text in the mobile app
– The dialogue when tracking an unlock is now inline instead of “popup” for better scroll behavior
– Various minor tweaks and improvements
– Various Loadout fixes, including the ability to correctly see someone else’s Loadout from their Soldier page
– Fixes to various Battle Feed notifications that didn’t take you to the right page on touch
– Better handling of the Select Emblem page, when you don’t have any emblems to choose from
– Fixed a fundamental issue that caused some changes, such as changing your active soldier, to not be properly saved, and thus revert if you ...
The Megalodon search is over.
A four month community-wide hunt for the rumored giant prehistoric shark Easter Egg thought to of been hidden in Battlefield 4’s Paracel Storm map has come to a successful end. YouTube game commentator Jackfrags and several players have finally found the Megalodon. The giant shark was added in Battlefield 4’s Naval Strike DLC, on the Nansha Strike map.
Published Friday on YouTube, JackFrags captured in-game footage with several players in a coordinated effort to trigger the Megalodon Easter Egg hidden on the map. To find the shark, 10 players must gather around a specific buoy near the main island and simply wait. Once triggered, the Megalodon will leap out from the water and crush the players gathered around the buoy.
Check out the video below and be ...Read More
DICE has released a Naval Strike Teaser trailer, which shows brief scenes from the new Carrier Assault mode.
Full trailer coming March 19thRead More
In a blog post released today, DICE revealed how they are working on various major issues that have been plaguing the game. Netcode, tickrates, collision models and other issues were all addressed, and there was also confirmation for fixes in upcoming patches.
“The game receives updates from the game server and displays these to the player using a system called latency compensation – this system makes sure players move around naturally on your screen when network updates arrive. We have found and fixed several issues with latency compensation, and thereby decreased the impressions of “one hit kills” in the game.”
From the onset, it was clear that the “One Hit Kill” bug was being caused by multiple factors, but it looks like more are being worked on.
— Upcoming fixes...Read More