Battlefield 4′s campaign will be less linear than that of its predecessor, said Karl Magnus Troedsson, studio head at developer EA DICE, in an interview with Official PlayStation Magazine U.K.
“There are signature multiplayer elements that we want to bring into single-player,” Troedsson told OPM. “We want to give the player a choice. Do they want to go for the sneaky approach with a sniper rifle and a silenced pistol, or do they want to take a jeep and have the entire squad shoot at everything they see?”
Troedsson mentioned that Battlefield 4’s campaign will be more of a spacious playground rather than the constricting streets and alleyways of Battlefield 3. The combat environments themselves are expansive open areas with multiple vehicles to choose from which may come as relief after Battlefield 3’s constrictive corridors. In addition to making tactical decisions, you’re also able to give commands to NPC squadmates in order to provide covering fire while you flank an enemy, for example. “We want to dig deeper into with Battlefield 4. This is one of the biggest places where Frostbite 3 comes into play” Troedsson added.
Powered by the Frostbite 3 engine, Battlefield 4 will provide an even more dynamic landscape with photorealistic graphics. However, it is the Frostbite 3 engine that also allows the variation in mission approaches.
Battlefield 4 is set to impress on October 29th 2013. Pre-orders receive the “China Rising” premium expansion pack free.