EA held a special presentation with EB Games Australia showcasing Battlefield 4 on July 16th. Australian media and 100 lucky fans got participate in a Q&A session with David Silverman, Marketing Director for EA, which revealed additional information about BF4.
- Admitted that the BF3 story could have been more.
- Campaign will be more character driven and emotional. Confidence in their skills in building multiplayer led them to spend more time into creating a good singleplayer story. This echoes what DICE’s Karl Magnus Troedsson added about the singleplayer campaign.
- NPCs will be more human. Right down to the smallest and simplest details of just watching you walk around etc.
- Cutscenes are acted out in a soundstage like in movies
- Oculus Rift support is not planned, but is possible in the future
- PC specs are similar to the specs of BF3. No official specs list has been released. Battlefield 4 Alpha GPU and CPU benchmarks are shown here
- Battlelog returns on PC and will integrated into the console games
- Commander Mode runs in-game and tablet, however the in-game versions will have extra features such as live video feeds etc. BF4Blog articles on Commander Mode are here and here.
- Maps can’t be totally leveled, however, destruction is going to be more dramatic than BF3′s and will be similar to BC2′s destruction.
- They are considering bringing back the ability to destroy MCOMs by having structures and buildings fall on them, like BC2
- You can cut the power in the indoor parts of the maps and use the darkness and non functional elevators to your advantage
- Seize of Shanghai, the map shown at the E3 Demo, is a medium size map and new game modes will be shown soon.
- The spokesman said that “You won’t be disappointed by the number of maps in the game”
- He also stated that Operation Metro is the most popular map in BF3, thus indirectly confirming that it’ll return in the Second Assault DLC.
Thanks to Josh Whittington (@Mario_Bones) for live tweeting all this info