The video below, posted to YouTube by cri74inHD, is an interview with Patrick Bach, executive producer of Battlefield. I recommend turning on the English captions for those like me who do not know Swedish. This interview confirms some interesting new details about Battlefield 4, as well as giving some insight into how DICE approaches some of their decisions. It is 26 minutes long, so I will highlight some features after the jump.
Here is some of the new information found in this interview:
|*||He implied that Frostbite 3 will allow for more frequent updating and patching of the game.|
|*||Dynamic faction choices – this will be a setting available to the server admin allowing them to choose the factions for each map. For instance, Siege of Shanghai could be US vs. China (as we have seen), or it could be US vs. Russia or Russia vs. China.|
|*||There will be more options for customizing and scaling the UI and HUD on the PC.|
|*||There will be no day/night cycles. Per Patrick, they tested this and found it to not be fun because night was “too hard” to navigate, so they keep everything in the range of dawn, day, and dusk.|
I also found the interview to have some interesting points of discussion that are not necessarily new information:
|*||DICE considers BF4 to be even bigger than BF3 in various ways, including game modes and social media. This has already been made clear with the Battlelog revamp, but I am curious about him mentioning game modes. Will BF4 actually have more than BF3?|
|*||They consider the BF4 commander mode to be all new primarily because it is now a player external to the ground game. He states that commander mode is more of a strategic game between commanders, in which the players are like chess pieces.|
|*||He stated that BF3 was their most balanced game to date and BF4 is an evolution upon that balance. I have mixed feelings about this, as he includes class usage in BF3 as an example of balance, but the vast majority seemed to play assault and engineer. I do believe BF4 is a move forward, as there are signs they are trying to make support and recon feel more “playable”.|
|*||DICE is not creating BF4 with eSports in mind; rather, they are focused on creating a solid and fun game. As they see it, being picked up by eSports would be a clear sign that the game they built is in fact solid, balanced, and fun.|
|*||While he confirms there will be no dynamic day/night cycles, he does mention something about dynamic weather at sea. This opens the discussion for a couple questions.
|*||He touches on improvements to the net code. BF4 will be streaming more information than BF3, so improvements are definitely necessary to make it all happen relatively smoothly. He tries to say that, with less latency, a player is less likely to see the issues, such as being shot behind cover, that we saw in BF3. Of course, until real online multiplayer starts with Beta, we will not know for sure how the net code will handle latency and other issues, or whether or not it is truly improved over that of BF3.|
Catch something important in the video I missed? Let us know in the comments.
[UPDATE] Embedding of the video was disabled by the request of the poster. View it here on YouTube