In a blog titled “The Road to Battlefield“, written by Lead Multiplayer Designer Thomas Andersson, he goes more in depth about what we will see out of the new “Levolution” aspect of Battlefield 4. While also discussing Squad Play, the four classes, and how good team play positively affects the team, Anderson spends a fair amount of time going deeper into Levolution.
“You’ve probably already seen what it can do to skyscrapers but it also includes features like changing weather conditions that affects visibility, car alarms and metal detectors alerting players of enemy presence, or the ability to completely shroud a building in darkness and take out the enemies within using your IRNV scopes.”
In my previous article, I speculated on how encompassing Levolution would be. Although there are still no real specifics that he reveals, he seems to confirm what I thought would happen: Every map will have both large and small examples of environment dynamics.
“Levolution is an overarching design concept incorporating a lot of features both big and small, that all affect gameplay in some way. We are creating a dynamic and complex “sandbox” where YOU decide what you want to do with it.”
We will have to wait to see more maps before we can experience more larger Levolution experiences, and DICE may not even reveal these before release, to keep it a surprise for when you jump into the game.