Xbox One 12/14/13 Patch Notes [UPDATE: PC 12/16/13 Patch Too]

patch-notes-bf4The latest Xbox One and PC  patch is said to resolve the game stability issues and other bugs which have cropped up since its launch.

The following is the list of fixes included in the 12/14/13 Xbox One patch

-Fixed three common crashes that could occur during map transitions.
-Fixed a common crash that could occur when using the in-game Battlelog in the “end of round” screen.
-Fixed two crashes related to destroying vehicles.
-Fixed a crash that could occur when the player lost connection to a server.
-Fixed a crash that could occur when using the scoreboard.
-Fixed a crash that could occur when players were using the voice chat.
-Optimised performance when shooting destroyed Levolution objects on some levels.
-Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks.
-Fixed the “one-hit kill” bug where damage from a single bullet sometimes was applied multiple times. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed.
-Fixed a memory leak that could lead to crashes at certain points.
-Further reduced the probability of getting a corrupt save file in the single player campaign.
-Fixed the audio drop outs that could occur when playing on large maps. Typical map affected was Golmud Railway in Conquest with 64 players. Ambient sound would sometimes cut out, like foley sounds from player running, vehicle engine sounds, vehicle movement sounds, and map ambient sounds.
-Fixed an issue with going online after resuming your Xbox One from suspended mode.
-Fixed some issues with the handling of Xbox One parties.
-Made the icons used to signal voice chat status more reliable.

[UPDATE] The PC patch was released on 12/16/13 and is available now for all players.

-Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
-Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
-Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped.
-Fix for player tags not always showing when needed to, resulting in players shooting team members.
-Fix for graphical flickering appearing on terrain.
-Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
-Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
-Fix for players getting stuck in the revive screen after being killed.
-Fix for players getting stuck in the kill camera after being revived.
-Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
-Made NVidia 331.82 or later driver versions mandatory for all players.
-Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
-Fixed driver version not being properly detected on NVidia Optimus systems.
-Fixed a minor crash that could occur when bringing up the scoreboard.